Overview
The LiG Mobile Scanner SDK for Unity enables mobile app to find LigTag device as entrance to AR world. Checkout Essentials For LiG Scanner SDK if you missed.
We haven’t support Unity 6 yet. Be patient!
Limitation
- Device support list: Android List, iOS List
- Unity version: 2022.3.23f1 or above
- Android SDK: 24 and above
Get Started: Import Package
We provide SDK package through Package Manager
. Add via git url https://gitlab.com/lig-corp/lig-mobile-scanner-sdk-for-unity.git
. Import Samples > Scan
of LiG Mobile Scanner SDK For Unity
package. Then open scene Scan
.
Get Started: With Android Device
Switch platform to Android
.
Player Settings
- Android SDK set to 24 and above
- package name set to
tw.com.lig.sdk.UnitySDK
- Graphics API remove
Vulkan
- Scripting Backend set to
IL2CPP
- Target Architecture check
ARM64
only
Project Settings
- XR Plug-in Management
- Check
Initialize XR on Startup
- Check
Google AR Core
- Check
Start to Build and Run!
Get Started: With iPhone
Switch platform to iOS
Player Settings
- Bundle Identifier set to
tw.com.lig.sdk.IOSUnityWrapper
- Check
Automatically Sign
- Fill in
Signing Team ID
- Write
Camera Usage Description
Project Settings
- XR Plug-in Management
- Check
Initialize XR on Startup
- Check
Apple ARKit
- Check
Build and Run!