LiG Mobile Scanner SDK For Unity

Overview

The LiG Mobile Scanner SDK for Unity enables mobile app to find LigTag device as entrance to AR world. Checkout Essentials For LiG Scanner SDK if you missed.

We haven’t support Unity 6 yet. Be patient!

Limitation

  • Device support list: Android List, iOS List
  • Unity version: 2022.3.23f1 or above
  • Android SDK: 24 and above

Get Started: Import Package

We provide SDK package through Package Manager. Add via git url https://gitlab.com/lig-corp/lig-mobile-scanner-sdk-for-unity.git. Import Samples > Scan of LiG Mobile Scanner SDK For Unity package. Then open scene Scan.

Get Started: With Android Device

Switch platform to Android.

Player Settings

  • Android SDK set to 24 and above
  • package name set to tw.com.lig.sdk.UnitySDK
  • Graphics API remove Vulkan
  • Scripting Backend set to IL2CPP
  • Target Architecture check ARM64 only

Project Settings

  • XR Plug-in Management
    • Check Initialize XR on Startup
    • Check Google AR Core

Start to Build and Run!

Get Started: With iPhone

Switch platform to iOS

Player Settings

  • Bundle Identifier set to tw.com.lig.sdk.IOSUnityWrapper
  • Check Automatically Sign
  • Fill in Signing Team ID
  • Write Camera Usage Description

Project Settings

  • XR Plug-in Management
    • Check Initialize XR on Startup
    • Check Apple ARKit

Build and Run!